“Like any self-obsessed individual, I can discuss my life and the things I do at length. If that appeals to you somehow, you're in the right place!”

2015: A Look Back, and the Road Ahead

31 Dec 2015

Well, it has been quite a strange year! In fact, strange might be an understatement.

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Halberd Update 3: Scaffolding

06 Dec 2015

It has been a long time since the last update post, and I’ve been quite busy! I’ve been wanting to write this post for a while, but kept thinking “one more feature”, and now 3 months have passed and I still don’t have a post, so I’m going to just do a general writeup of what I’ve been up to. Hopefully I can get back into the posting rhythm by getting this out of the way.

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Halberd Update 2 : Scrolling Around

13 Sep 2015

Just as promised, here’s a short update on my progress with Halberd. I’ve started to adopt a new strategy for work that spreads my work out more, so work on individual projects has slowed down a bit. On the other hand, I think it’s more fun, and I’ve been making more progress on projects that had been sitting by the wayside for a while.

A couple of things have been done for this project since this summer. The biggest update has been to map loading and scrolling. Just like I originally explained, maps are loaded as the player walks between them. To ensure that the game world can grow to any size, actors in the world use 3 sets of coordinates. The first one refers to the map that the actor is in, the second is the tile that the actor is on within the map, and the last set is the position used for rendering. Using this setup, we can allow actors to move smoothly between tiles, and while also having enormous maps without any extra tricks.

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Halberd Update 1: First Revival Well Underway!

06 Sep 2015

It has been about 2 weeks since my big announcement, so I think it’s time to lift the veil on project #1, Halberd. I’ve been hard at work getting the project up and running, and it’s approaching the point I left off at right on schedule! This might be the second time I ever get a deadline right. But enough rambling, if you want progress then it’s progress that you’ll get.

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